News:
| Server operational again |
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Author: jameson
Date: Tue 22. Apr 2008 |
| Due to hardware failure, bug tracking, DARCS, and server logs were unavailable between the 19th and the 22nd of April. We have now restored all functionality; apologies for any inconvenience caused by our service interruption! |
| FreeSCI 0.6.3 binaries now available |
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Author: jameson
Date: Wed 27. Feb 2008 |
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For your convenience, Alex Angas and Hubert Maier have provided Win32 and AmigaOS 4 binaries of FreeSCI 0.6.3. These binary packages should be sufficient to run SCI games on the two platforms, with no messy compilation required. Please be warned that 0.6.3 is still an experimental release-- your favourite games may or may not be completable. |
| FreeSCI 0.6.3 (Glutton/unstable) released |
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Author: jameson
Date: Sun 24. Feb 2008 |
The FreeSCI development team is proud to announce the release of the next installment in its continuing series of development releases: FreeSCI 0.6.3 is the latest and greatest (well, minus stability) we have to offer. Changes include but are not limited to:
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| Ports and Updates |
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Author: jameson
Date: Sun 3. Feb 2008 |
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Apologies for the lack of updates in recent months! But never fear-- we haven't abandoned the project. In fact, we're preparing for the most feature-laden FreeSCI version yet! We expect to publish the next release of the experimental Glutton branch in less than a month. Apart from the usual bunch of bugfixes and from the long-awaited savegame support (thanks to Lars) and automatic pathfinding (thanks to Walter), the next release will work on two more platforms:
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| FreeSCI source repository moved |
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Author: jameson
Date: Mon 11. Jun 2007 |
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We have moved our source code repository to the University of Colorado, where it is now hosted via Darcs. The updated repository includes Jordi Vilalta's significant source code cleanup. Please refer to the development page for details. |
| Pathfinding project report now online |
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Author: jameson
Date: Mon 24. Jul 2006 |
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The final project report on the FreeSCI pathfinding extension is now online, for those of you interested in the technical details or in SCI pathfinding in general. Walter's implementation not only avoids any clashes with Sierra's patent, but also uses a significantly more sophisticated algorithm for finding optimal paths. |
| Pathfinding and Win32 binary |
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Author: jameson
Date: Sun 21. May 2006 |
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Walter van Niftrik, responsible for several of our ports, struck again: Thanks to his tireless coding, Glutton now includes a pathfinding mechanism which supports Sierra's underlying polygon format. This fixes the perhaps most glaring hole in Glutton with respect to SCI01 and SCI1 support. To avoid patents held by Sierra on their pathfinding method, Walter picked an alternative algorithm-- more involved, but faster, more aggressive-- and much better for taking over the world! (Wait, wrong game engine.) Pathfinding will be part of the next Glutton release, whenever that may be. Near-simultaneously, Alexander Angas updated the Win32 port and provided a full Win32 build of the 'stable' branch. As always: Share and enjoy! |
| SCI Studio source code released |
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Author: jameson
Date: Mon 6. Mar 2006 |
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Brian Provinciano, author of SCI Studio, the Win32 SCI game development IDE, has released the source code to his system into the public domain (though the release apparently includes a syntax highlighting component which is licenced elsewhere). SCI Studio can be used to create SCI games for several versions of the SCI system, including several which are already supported by FreeSCI. Anyone interested in taking over or porting the project is advised to check out the SCI Games forum. Source code is available here and mirrored here. Note that the FreeSCI developers would be very interested in collaborating with whoever picks up the project. |
| FreeSCI 0.3.5 (stable) and 0.6.2 (unstable) released! | ||
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Author: jameson
Date: Sun 12. Feb 2006 |
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Over two years after the last elease, updated versions of FreeSCI have finally been unleashed unto the general public. Highlights from the stable release nclude:
Below is a quick demonstration of the new per-resource shading feature, based on palette modifications provided by Matt Hargett: |
| Correction |
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Author: jameson
Date: Wed 26. Oct 2005 |
| Apologies for an incorrect statement made in the last news post: The GP32 port DOES have sound support. |
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